POV-Ray : Newsgroups : povray.binaries.images : Yet another rendering ;) : Yet another rendering ;) Server Time
31 Jul 2024 00:21:37 EDT (-0400)
  Yet another rendering ;)  
From: H  Karsten
Date: 17 Aug 2010 17:50:00
Message: <web.4c6b03428f5d59cdec81f370@news.povray.org>
Hi people

After almost a year after I finished the modeling of this robot,
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4aee868aaed4cc17da6353d60%40news.povray.org%3E/?ttop=349325
&toff=200
I finally found a way of smart animating this harmless looking monster.

Again and again I was looking for the best way to do in 3DS-Max, using my own
applications to convert the matrix-data coming from Max, using these insight of
PovRay, or like in this picture in MC-Pov.

Without a good technique of animation, I had no other way of animate this thing
using only forward-kinematic! The problem was the complexity of some joints,
like the shoulders. And the bad work of scripts, constraints and expressions in
Max. For this I really hate this application!

That doesn't mean, that I've finished with this problem, I just know how to
solve it, and its still a lot of work to do.

Well, however after solving the problems, It should be possible to animate this
thing, using realtime-dummy's, motioncapturing-data and inverse-kinematics.

Meanwhile I have lots of different files for different PovRay-versions, such as
Megapov 0.6 and 1.2.1 as well, MC-Pov, ML-Pov and PovMan.

I made this rendering, after watching "The art of photography", that inspired me
to do a portrait of the robot. I really like this documentary. Every 3D-Artist
should watch it.

When I'm looking at this picture, I should give it a view cables, coming out of
these round elements, looking like cats-hair.

BTW I've not using HDR here, just a BMP-File in the environment, and very blurry
reflection.

Funny thing - As we was discussing of the technicals of brute-force-rendering
here:
http://news.povray.org/povray.pov4.discussion.general/thread/%3Cweb.478286cd8ffe2b1020776f0%40news.povray.org%3E/?ttop=
340487&toff=50

Some people said that there don't like to wait 11 hours or longer for a
rendering. This picture has 1244 passes, the rendering took over 14 hours.
Somehow I like to work on such projects: I trains me to do the right decisions
at the right time. A thing that I'm really missing by a lots of people I worked
with. They see my stuff, they like it, but they not recognizing that they, as
the director, have to make the right decision /before/ the rendering (of an
animation) is done. I spoke to a lot of people, still in directors school. Most
of then do NOT learn how to make decisions, having a look onto animatics or some
other kind of rough work.

Everything has go be fast.

I still prefer to wait for a good result! And I still again and again have to
say thank you Fidos for making MC-Pov.This renderer has become my favorite toy!

Best regards to all so far,

Holger


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